![]() Claw x2 (Magic Claws & Bite) +17 x2 (1d6+8/x2) and ![]() Melee Bite (Magic Claws & Bite) +17 (1d6+8/x2) and ![]() Human Dragon Disciple 4 Monk (Master of Many Styles, Monk of the Sacred Mountain) 2 Sorcerer (Crossblooded, Wildblooded) 4ĪC 23, touch 14, flat-footed 23 (+4 armor, +5 natural, +2 deflection)įort +11, Ref +9, Will +15 +2 bonus vs. Shocking Grasp - No Elemental Spell required, save the spell level to use quicken intensified shocking grasp at lower spell levels. Acid Grasp, Cold Grasp and Shocking Grasp.Īcid Grasp - Take the Elemental Spell metamagic feat and convert the damage to acid (for the damage), take Noxious Bite and potentially nauseate enemies whenever you bite them.Ĭold Grasp - Elemental Spell as above, and Rime spell as well to debuff them every time you hit them with shocking grasp (every round at high levels with quicken). There are three routes to take with Shocking Grasp, depending on which type of dragon you want to go with. Spontaneous Metafocus makes the casting time a standard action and the Magical Lineage/Wayang Spell Hunter traits makes applying metamagic feats to it 2 spell levels cheaper. One of the trick this build revolves around is Shocking Grasp, which at low levels, is a nice touch spell to be used when closing So after more noodling about how to build a punch sorcerer on the Monk2/Sorcerer 10/Dragon Disciple 8 backbone, this is what I've come up with:ġ: First of all why only Mnk 2? Couple of reasons:Ī) I wanted enough caster levels to get Form of the Dragon III which this character gets as a capstone spell.ī) Two levels of Master of many styles monk is enough to get both Dragon style (and ferocity) and Tiger style (and pounce) which more or less gives this character his punch damage.Ī) Yeah, but you don't really lose much by foregoing the last two levels, Form of the Dragon II (which you can take as a spell) and blindsense (which you get from Draconic bloodline anyway)
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